maya文化遗址和PS图象处理软件的游戏环境教程_百度网盘

  • A+
所属分类:MAYA
摘要

Creating Game Environments in Maya and Photoshop with Adam Crespi (Repost)_百度网盘下载

照片处理教程

164301tarakklp0k9sf03k
This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph-retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop-and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering.
Topics include:
- Analyzing concept art for contours, texture, and shadow detail
- Blocking out the basic form of a building
- Modeling modular elements
- Planning for occlusion and texture stacking
- Creating the low-poly-count elements
- Planning a texture sheet
- Stacking UVs
- Transferring maps
- Baking occlusion and normal maps
- Drawing detail at the right size
- Painting layers of dirt and wear
- Adding lights and refining materials


Tips:本素材仅供参考与学习,不得以任何方式用于商业用途!
资源下载链接由会员自发搜集于网络,本站不存储任何资源,版权归原作者所有!
本站非常重视知识产权,如有侵犯任何第三方权益,请及时联系我们将及时予与删除。
*QL47.COM 友情提示,转载请注明来自麒麟设计网(www.ql47.com)
*更多软件教程下载:http://www.ql47.com/forum.html

下载内容:******,将显示在文件下载页面。0次下载

售价:VIP专享     请登录后查看您的优惠信息!

购买说明:虚拟宝贝,购买后不接受退款,请悉知!评论即得10学分可换0.1QLB,点此兑换

登录/注册

  • 支付宝赞助
  • 扫一扫支付宝赞助
  • weinxin
  • 微信赞助
  • 扫一扫微信赞助
  • weinxin
转手绘教程

发表评论

您必须才能发表评论!