C4D中ARNOLD渲染引擎全面核心训练视频教程_百度网盘

  • A+
所属分类:Cinema4D
摘要

C4D中ARNOLD渲染引擎全面核心训练视频教程_百度网盘下载

照片处理教程

094802wzt4sab48aic0aaz
教程中文名称:C4D中ARNOLD渲染引擎全面核心训练视频教程
教程英文名称:Mographplus Comprehensive Introduction to ARNOLD for Cinema 4D
教程出品机构:Mographplus
教程时长:8小时20分
教程格式:MP4 附工程源文件
教程使用软件:CINEMA 4D,ARNOLD
教程语言:英语

Mographplus Comprehensive Introduction to ARNOLD for Cinema 4D
In this series of tutorials in 8 hours and 20 minutes ,that’s 500 minutes of tutorials , we learn how to use Arnold for cinema 4d .
First I show you where to find different Arnold tools and functions inside Cinema 4d, and walk you through the general workflow to get your job down with Arnold inside Cinema 4d
Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold for Cinema 4d , that’s is why we discuss them thoroughly in more than 50 minutes and in 7 lessons , we make sure you comprehend the core principles before moving on to more general topics like lighting and shading .
The next section of the course is dedicated to lighting , we learn about different lights in Arnold and different lighting techniques , we learn about Area Lights . spot , distant and point lights , mesh and photometric lights .
We learn what are light filters and how to use them , what is physical sky and image based lighting , we learn about amazing volumetric effects in Arnold for cinema 4d , including Volume scattering and fog .
The lighting section of this course is about 1 hour a and 20 minutes in 12 lessons .
In the next section of the comprehensive introduction to Arnold For Cinema 4d , we start talking about shading and shader network , Arnold’s node-based shader network is one of the point that sets Arnold apart, it is so powerful that’s gonna blow your mind , its gonna change the way you think about shaders and developing them .
First we learn about standard shader which is the main shader in Arnold and capable of creating all sort of materials , we cover standard shader in the longest lesson of this course in about 40 minutes .
Then we discover bump and displacement mapping in Arnold . we explore skin shader and hair shader in a lot of details , these two shaders lets you realistically create subsurface scattering and hair shaders , the hair shader particularly is fantastic , and definitely one of the best hair shaders out there .
Then we learn about ray-switch , ambient occlusion , wire frame , utility , flat , lambert , two-sided and shadow matte shaders .
And then we take a closer look at the available nodes in Arnold shader network editor , we learn about layer color node , different color nodes , conversion , math and shading state nodes , we learn how to use user data and utility nodes and hopefully after watching these you should be very comfortable to develop complex shaders using these long list of nodes .
The shading section of this course is about 3 and a half hour in 16 lessons .
Then we see what Arnold has to offer when the time comes to cameras , we learn about different camera features and different camera types , we explore how to achieve effects like depth of field and motion blur .
In about 35 minutes and in 4 lessons we learn all about cameras .
In the section 6 of the course we learn how to render our scenes in Arnold for cinema 4d , we learn about Arnold drivers , we learn about AOVs . what are the AOVs that Arnold offers and how to export and composite them in a composting app like After effects ,. Then we learn about custom AOVs and how to write them out using Arnold shader network editor . then we discover different render settings and also we learn about texture settings and tx manager in Arnold .
The rendering section of the course is about 75 minutes in 5 lessons .
In the final section of the course we take a closer look at Arnold parameters tag , we learn about Arnold procedural and how to render cinema 4d particles using Arnold , in the final lesson of the course we learn about Arnold volume , we learn how capable Arnold is in handling openVDB files and rendering them realistically , we show you all the steps you need to render openVDB files in Arnold .
The final section of the course is 40 minutes in 4 lessons .
This course is the best we have ever recorded at mographplus.com , this is quite different from what we have been doing at mographplus since we started , for each and every lesson there is a script and there is a plan ,, and this is how we are gonna be recording our courses from now on .
Also this is a live course , so whenever there is a major update from solid angle we are gonna be covering it in detail and add it to this course .
So there you have it , you asked for it , you got it , comprehensive introduction to Arnold For Cinema 4d


Tips:本素材仅供参考与学习,不得以任何方式用于商业用途!
资源下载链接由会员自发搜集于网络,本站不存储任何资源,版权归原作者所有!
本站非常重视知识产权,如有侵犯任何第三方权益,请及时联系我们将及时予与删除。
*QL47.COM 友情提示,转载请注明来自麒麟设计网(www.ql47.com)
*更多软件教程下载:http://www.ql47.com/forum.html

下载内容:******,将显示在文件下载页面。0次下载

售价:VIP专享     请登录后查看您的优惠信息!

购买说明:虚拟宝贝,购买后不接受退款,请悉知!评论即得10学分可换0.1QLB,点此兑换

登录/注册

  • 支付宝赞助
  • 扫一扫支付宝赞助
  • weinxin
  • 微信赞助
  • 扫一扫微信赞助
  • weinxin
转手绘教程

发表评论

您必须才能发表评论!